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Can You Give People Money In Elite Dangerous

Contents

  • 1 Full general FAQ
    • i.ane What is Elite Unsafe?
    • 1.2 Elite series
    • 1.3 Official Websites & Fansites
    • 1.four What are the main features of Elite Dangerous?
    • 1.5 What are expert videos that show the game?
    • 1.6 On what platforms is and volition Elite Unsafe exist released?
    • 1.seven Where can I buy Elite Dangerous?
    • 1.8 What are the system requirements to run Elite Unsafe?
    • one.9 Are there plans for other platforms to be supported?
    • one.10 Does Aristocracy Dangerous support Physically Based Rendering (PBR)?
    • i.11 Does Elite Dangerous accept positional harm?
    • 1.12 How tin we travel those vast distances in such a huge galaxy?
    • ane.13 How are players going to meet each other in such a huge galaxy?
    • 1.fourteen Is in that location an extensive dynamic economy?
    • 1.fifteen Are there any missions or quests?
    • 1.16 Are in that location whatsoever roleplaying elements?
    • 1.17 Volition I exist able to smuggle illegal goods?
    • 1.eighteen Is there any mining?
    • 1.19 Is Elite Dangerous Groundbreaking?
    • 1.20 I heard that the Elite series has no actual storyline. Is that truthful?
    • ane.21 Is in that location detailed ship management and avionics?
    • 1.22 Will I be able to hire crew for my send?
    • ane.23 Can I hire wingmen?
    • i.24 Will it be possible to manually country on planets?
    • 1.25 Will landing and docking be seamless in Elite Dangerous?
    • i.26 Volition gas giants be realistically represented?
    • ane.27 Tin can I walk around the transport, planets and space stations?
    • 1.28 How big are planets and star systems?
    • 1.29 Practice planets rotate and orbit around stars?
    • ane.30 Can I create my own character?
    • i.31 Are there conflicting lifeforms?
    • ane.32 How many ships are flyable by players in Elite Dangerous?
    • one.33 Can I own multiple ships?
    • 1.34 Can I own and command majuscule ships?
    • 1.35 Can I build an empire and own space stations and fleets?
    • 1.36 Why are the ships simpler in design compared to other games?
    • 1.37 Can I use other vehicles?
    • 1.38 Can I make Cinematic Videos?
    • one.39 How do I play Elite Dangerous?
    • 1.40 Why is yaw so slow?
    • 1.41 Are there Newtonian physics?
    • i.42 Can I manually fire thrusters in every direction?
    • 1.43 Is Elite Dangerous an MMO?
    • one.44 How does singleplayer work? Will I need an internet connection to play?
    • ane.45 Does Elite Dangerous have a monthly subscription fee?
    • 1.46 Is Elite Dangerous Pay-To-Win?
    • 1.47 What are the expansions?
    • 1.48 What are the future development plans?
    • one.49 Does Elite Dangerous back up Virtual Reality Gaming?
    • i.50 I encountered a disconnection error code while playing. What does it mean?
  • 2 Differences with Other Space Games
    • 2.one What are differences between Elite Dangerous and Star Denizen?
    • 2.2 What are differences between Aristocracy Dangerous and EVE Online?
  • 3 References

General FAQ

Elite Dangerous imprint

What is Elite Unsafe?

Aristocracy Dangerous is a massively multiplayer space epic and fourth simulation game in the legendary Elite series. It includes mass-multiplayer with a shared narrative and a 1:1 scale Milky Way galaxy every bit an integral part, while still allowing online single player. Information technology'south the offset in the serial that will be expanded with walking around known as space legs.

Elite is the longest running infinite simulation series in history. It has over 30 years of heritage. This is verified by Guinness Globe Records.[i]

The subtitle "Unsafe" refers to the tertiary best Elite Rating you could achieve during combat in the Aristocracy games. In the new game it has been expanded to include more than than combat. The origin of the series is Elite, the genre defining open up globe sandbox, infinite adventure, trading and combat simulator first released in 1984. It spawned two sequels Frontier: Elite II in 1993 and Frontier: Commencement Encounters (Elite III) in 1995, which already attempted to simulate a realistic Milky way milky way with realistic star systems and seamless freeform interplanetary and atmospheric flight and landing on moving planets, with realistic orbits and day/dark cycles. The developers have gone to great lengths to map and electronically recreate the Galaxy to scale to make the game as realistic as possible.

The original Elite (1984) is a true classic and revolutionary at the fourth dimension. It inspired the creation of many infinite games, new game genres and the creation of the "Chiliad Theft Machine (GTA)" serial.

Elite Unsafe is set in the same fictional universe chosen the Elite Universe. The Aristocracy Unsafe page on this wiki has more information.

Elite serial

Official Websites & Fansites

Delight check the Fansites folio for an elaborate overview of official websites and fansites.

  • Official Elite Dangerous website
  • Elite Dangerous on YouTube
  • Official Forums
  • Official FAQ
  • Official News & Updates on Facebook
  • Aristocracy Unsafe on Twitter
  • Elite Unsafe Subreddit
  • Elite Dangerous Xbox Ane Subreddit
  • Elite Dangerous PlayStation 4 Subreddit
  • Elite Dangerous on Steam
  • Aristocracy Dangerous on Wikipedia
  • Design Discussion Annal (2014)
  • David Braben - reddit AMA (2013)
  • David Braben - reddit AMA (May 26, 2016)
  • Galnet News - the latest data on in-game events and stories
  • Elite Dangerous Part Playing Game
  • Frontier Developments

What are the principal features of Elite Dangerous?

  • An immersive, evolving milky way with dynamic social club, economy and stories, allowing pilots to join each other and together modify the story of the Milky Manner.
  • Gratis-class play allows everyone to cull their own path, becoming an aroused pirate, a spy, a peaceful trader, an explorer, a bounty hunter, or a mix between these roles.
  • Role player deportment tin can modify the narrative and history of humankind. Such every bit battle pirates, participate in community events, leaving a marking in the galaxy.
  • There are no classes or skill levels, force is decided by send equipment and player skill.
  • More than 30 unlike and customizable ships.
  • Surface vehicles such every bit the Scarab to explore planets and moons.
  • The vast one:ane calibration Milky Fashion galaxy is based on existent scientific principles, scientific data, star catalogues and theories. Information technology is created using a mix of procedural generation and artist direction.
    • Around 400 billion star systems according to electric current scientific theories of star system formation with planets and moons that orbit and rotate.
    • Groundbreaking in that information technology's based on a lot of hard science with all sorts of star surveys that are stock-still and merged to for the first time in gaming history compose a very consequent model of the Milky Way galaxy and it'due south rich enough to plot the night sky.[ii]
    • Cosmic phenomena, all different kinds of stars, star systems, black holes, detailed planets, moons, mountains, canyons, craters, planetary ring systems, star rise etc.
    • Specially handcrafted overrides for 160,000 known stars in the night sky and planetary objects that nosotros know and love. For example, our solar system Sol with Earth, the Moon and Mars. In that location are systems with recently discovered planets such equally Trappist-ane.
    • Alien life such as fungal life.
    • 141 nebula in the Milky Fashion galaxy.
    • Star Clusters with rich survey data opportunities.
    • 32 other galaxies are visible from the Milky way.
    • Several sentient species in the galaxy. The well-nigh notable are Humans, Thargoids and Guardians. More species are yet to be discovered.
    • 57 Galactic Regions, ix major galactic artillery and the Galactic Plane.
    • Constellations can be seen from Sol.
  • Flight Model of Elite Unsafe has Newtonian physics with a fly-by-wire layer applied over the top to make the combat experience visceral and seat-of-the-pants, rather than Frontier'south jousting at huge distances. Newtonian space combat (ships will proceed to move unless intervened merely without orbital mechanics)
  • Freeform (manual yaw/pitch/ringlet) interplanetary flying allows to wing freely through star systems in realistic scale to get to a destination. Players can choose to travel wherever they want, including vista points to see Earth ascent on the moon, the sun appearing behind Mars, or they could cull to explore the vast expanse of infinite and find new points of interest in star systems.
  • Multicrew adds the power to join a seat of another commander's ship or let others join your ship.
  • Holo-Me is the name of the graphic symbol customization feature for the actor's commander. Information technology allows deep character customization.
  • Camera Suite is a fully functional third-person camera suite.
  • Players can choose between the following game modes: Solo (single player), Private Group (only with friends and invited people) or Open up Play (multiplayer, play with everyone).
  • The Groundwork Simulation is dynamic, complex and reflects the evolution of the known galaxy with ever changing ability and organization influence of factions in response to player behavior. Every station has its own demands and supply that change dynamically. Players on different platforms cannot direct play with each other. However, every thespian on every platform affects the same shared galaxy, star systems, factions and the dynamic background simulation.
  • A shared narrative which is influenced by players on all unlike platforms. This occurs with community events like Salomé, community goals and Powerplay activities. All of the meta data for the milky way is shared between players. It'south not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the class of events. The story unfolds in real fourth dimension, in which players decide the outcomes and can be the stars. The latest information on in-game events and stories are reported on GalNet. Run into the Elite Dangerous Timeline for a chronological list of events.

The scope of Aristocracy Dangerous is huge. Information technology will be expanded with ambitious features such as Atmospheric Landings and on-foot and out-of-transport activities besides known every bit Space Legs. Such as FPS combat, walking around and boarding ships, walking in stations and walking and driving vehicles on entire 1:1 scale populated living planets, multi-thespian crew and actor executive controlled capital ships.

More detailed data on a lot of the planned features tin exist found in the Pattern Word Archive (2014).


What are good videos that show the game?

Here are some carefully selected fan made videos that testify diverse aspects of the game:


On what platforms is and volition Aristocracy Unsafe exist released?

          Elite Dangerous has been released on:        
  • Microsoft Windows on 16 December 2014. - Core + Horizons + Beyond
  • Apple Mac OS X on 12 May 2015. - Core (won't exist playable as of the Beyond Q4 update)
  • Xbox 1 on 6 October 2015. - Core + Horizons + Beyond
  • Sony PlayStation 4 and PlayStation four Pro on 27 June 2017.[3] - Core + Horizons + Beyond
  • Xbox I X with 4k resolution support on 7 November 2017.[4] - Core + Horizons + Beyond

Where can I purchase Elite Unsafe?

Elite Dangerous tin be purchased on the Frontier Developments Official Shop, Steam, Microsoft Store for Xbox Ane and on the Sony Playstation Store. It'southward also available on the Oculus Rift store.


What are the system requirements to run Elite Dangerous?

The total release of Aristocracy Unsafe is available on Windows PC, PlayStation 4, Xbox One. Everyone who bought Elite Unsafe tin download the game such every bit for Windows at no extra charge.

PC (Minimum System Requirements)[five]        
  • DirectX 10 hardware GPU with 1GB video RAM
  • Quad Core CPU (iv x 2Ghz is a reasonable minimum)
  • 4 GB System RAM (more is always better).
  • For Elite Unsafe Horizons: 6GB RAM
  • Nvidia GTX 260 / ATI 4870HD (DirectX 10 hardware GPU with 1GB video RAM),
  • For Elite Unsafe Horizons: Nvidia GTX 470 or AMD R7 240 (Direct X 11 functionality required)
  • Cyberspace Connection
  • For Elite Dangerous Horizons: Network Broadband Internet Connection
  • Difficult Drive: 8 GB available space
Recommended PC Requirements for Elite Dangerous Horizons[vi]        
  • Bone: Windows seven/8/10 64 bit
  • Processor: Intel Cadre i7-3770K Quad Core CPU or ameliorate / AMD FX 4350 Quad Core CPU or improve
  • Retentiveness: 8GB RAM
  • Graphics: Nvidia GTX 770 / AMD Radeon R9 280X or better
  • Network Broadband Internet Connection
  • Hard Bulldoze: 8 GB available space
Recommended PC VR Organization Requirements:[7]        
  • OS: Windows 7/8/10 64 bit
  • Processor: Intel Core i7-3770K Quad Core CPU or better / AMD FX 4350 Quad Cadre CPU or better
  • Memory: 16GB RAM
  • Graphics: Nvidia GTX 980 with 4GB or better
  • Network Broadband Net Connection
  • Hard Drive: 8 GB bachelor space
Mac Bone 10[8]          Annotation: won't be playable equally of the Beyond Q4 update        
  • 2.3Ghz quad-core Intel Core i5 CPU
  • 4GB Organisation RAM
  • NVIDIA GT 650M 1GB or equivalent (constitute in Early on 2013, Macbook Pro Retina 15")
  • Internet Connection
  • A non case-sensitive file system
  • Mac OS X 10.11.x "El Capitan" (10.10.03 or higher recommended), Latest version of Mono (will exist installed on get-go run of the launcher)
  • Note: the Apple Mac platform doesn't have Elite Dangerous: Horizons due to the lack of high-performance Compute Shaders in the graphics API's supported past OS X.[nine] Every bit of the Q4 update of Elite Unsafe: Beyond, the Mac version of Elite Dangerous will no longer be playable due to technical barriers.[ten]

Are there plans for other platforms to be supported?

There might be a Linux desktop version. The initial release was Windows only.


Does Elite Dangerous back up Physically Based Rendering (PBR)?

Yeah according to an interview with a graphics developer dated Baronial-29-2013.

My specialism for this project has by and large been full-scene things, like updating our lighting model to a "physically based" system.

And according to the executive producer.

Brusque answer: aye it does.
Elite Dangerous adopted a physically-based rendering (PBR) model right from the start - we want it to look as good as possible under a diverseness of lighting conditions (and space certainly gives you that!). Nosotros expect the visual quality of Elite Dangerous volition continue to improve as nosotros progress through evolution.
It's worth mentioning though that PBR isn't a 1-size-fits-all solution every bit much equally it's the start of a word that could probably occupy someone for their unabridged career - kind of like the manner "High Dynamic Range" was quickly adopted by everyone years ago but people are still arguing over the fine details!


Does Elite Dangerous have positional harm?

Yes, the modules all have a position in or on the ship, and some calculations are done based on your armour to determine if in that location's whatsoever penetration at all (which gets more likely every bit your armour gets beaten up), then how far it'south likely to penetrate and which modules are along the path of that penetration and might take damage (at that place's several more than subtle rules, only that's the broad strokes).

Damage is also visually represented.


How can we travel those vast distances in such a huge milky way?

There are two modes of super luminal (faster than light) travel to cover those vast one:1 scale distances.

  1. Supercruise, formerly known as frame shifting, is used for freeform (manual pitch/yaw/roll) travel within star systems. The maximum speed varies based on proximity to angelic bodies, up to 2001 times the speed of lite (2001C) that rarely gets reached, to be able handle the most extreme spatial distances. It consumes a small amount of fuel and you can also see other ships that are super-cruising within a star organisation from a long distance away visually and with long range sensors and also do combat manoeuvring to perform interdictions.
  2. Hyperspace drives are used to travel from anywhere between star systems. Hyperdrives with unlike ranges, accuse up times and fuel consumption parameters are available, and so your particular model of hyperdrive governs your specific ability to motion around the milky way. The game ensures that you will get grouped with other ships near the star with the largest mass during hyperspace go out.

How are players going to meet each other in such a huge galaxy?

You can use the Galaxy Map to navigate through the Milky Way milky way. The System Map displays a organization's layout and information. Most of the action will take place within the human populated core systems of the major factions. This region is known as The Bubble. It's where powers compete for influence, resources, territory and control. Powerplay is an ongoing battle for interstellar conquest and control in the galaxy.

Due to the way interstellar hyperspace travel works, the game will ensure that you will get grouped with other ships near the star with the largest mass during hyperspace go out. You will too exist able to find other ships that are super-cruising inside a star system from a long distance abroad visually and with long range sensors. In that location will also be ways to follow each other'south hyperspace trail.

Multicrew is a characteristic introduced in 2.3. Multicrew adds the ability to join a seat of another commander's ship or allow others join your ship, which can exist washed by beingness in a Wing. You can only have up to 3 people in a ship which has enough seats. A crew of 3 people in a Multicrew gear up-upward performs similarly to a wing of 3 ships.

Players won't be able to merely accept off and disappear into uncharted areas of the galaxy without a huge amount of grooming and logistical equipment, and even when they do get-go doing that, a big reason for exploring is to discover rich systems with lots of resource, so you tin make more money by trading or selling information virtually the location of the resources, which leads them back to the core systems yet again. And if new interesting places with rich resources are found, and then one of the major factions may merits the system leading to it becoming role of the core and infinite stations beingness built in those systems. Only of course, y'all tin also just go sightseeing.

Having such a large quantity of star systems permits the game to have many major discoveries and many more than minor ones, plenty for hundreds of thousands of players to feel the opportunity of unique finds without the feeling of tripping over the Ark of the Covenant every two minutes.


Is in that location an extensive dynamic economy?

Yes, Elite: Dangerous involves a dynamic Background Simulation, reflecting the evolution of the known galaxy with ever changing power and system influence of factions in response to player behaviour. Every station has its own demands and supply that dynamically change.

Elite: Unsafe features a complex background simulation which drives a dynamic system of ever changing power and influence. Struggles between modest factions are commonplace throughout the galaxy and are led by the actions of player commanders both inadvertently and intentionally through the mission arrangement and other activities. Many players enjoy actively supporting a chosen faction indefinitely; helping to win their battles, defending territory and expanding the faction's operations into nearby star systems - ultimately building a small empire in their chosen sector of infinite. Playing the game this way offers an nigh strategic, board game similar experience and it can be immensely satisfying when your goals and objectives are met. Player actions tin turn a pocket-sized faction into an interstellar functioning. It is of import to annotation that while altering the local politics of a star organization ​can exist done by a lonely commander, information technology will exist far easier in groups of people all working towards a common goal, particularly as the faction grows. Where at that place is unity, there is victory. [11]

  • Faction Warfare: How the Galaxy volition Evolve Over Fourth dimension - Dev Diary
  • Dynamic Economy: Trading - Dev Diary
  • Newsletter about Trading and Economy
  • Background Simulation
  • Trading
  • Factions

Are there any missions or quests?

Yes, missions fall into several types, the ones that you notice en road and the ones that will have you actively engage in through a contract. These tin can earn you both credits and status within the faction you are working for, whether it is a disreputable criminal group or the Federation or Empire themselves. Scenario Missions feature voice interim and storytelling.

  • Missions
  • Scenario Missions
  • Roleplaying
  • Passenger Carrier
  • Ranks

Are there any roleplaying elements?

Just similar in all the previous Aristocracy games, yous are non fixed to a specific office like in a traditional roleplaying game: in that location are no skill points that directly affect the way your avatar performs. Instead you will always be directly in command of your avatar then your own skill will determine the effect of your interactions.

That said at that place are extensive ratings and reputation systems that affect how NPCs and players perceive you, even going so far every bit taking transport appearance (age/damage) into consideration. There is also an extensive customization selection for the ships. You tin alter your grapheme's appearance at any time with the Holo-Me.

  • Wings
  • Characters
  • Multicrew
  • Missions
  • Factions
  • Bounty Hunter
  • Pirate

Volition I be able to smuggle illegal appurtenances?

Yes

  • Smuggling
  • Criminal offence & Penalty
  • Trading
  • Slaves

Is there any mining?

Yes, just like the last ii Elite games, at that place is mining. Get-go Asteroids, Mineral Bodies (Asteroids), Frozen Liquid Bodies (Comets), Gas/Grit Clouds and salvaging, but planetary mining machines are to come.

  • Miner
  • Explorer
  • Salvage

Is Aristocracy Dangerous Groundbreaking?

Yes, it'southward groundbreaking in that the galaxy is based on a lot of hard science with all sorts of star surveys that are stock-still and merged to, for the outset time in gaming history, compose a very consistent model of the Milky way galaxy and it's rich enough to plot the night sky.[12] It'south as well one of the first major titles to offer total virtual reality support with an uncommonly immersive feel in an extensive universe, and every player on every platform affects the aforementioned shared galaxy with an interactive overarching narrative via the groundwork simulation.


I heard that the Elite series has no actual storyline. Is that true?

No. Elite Dangerous features a shared narrative which is influenced by players on all different platforms. This occurs with community events similar Salomé, customs goals and Powerplay activities. All of the meta information for the galaxy is shared between players. It's not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and inverse the course of events. The story unfolds in existent time, in which players decide the outcomes and can be the stars. The latest information on in-game events and stories are reported on GalNet. See the Elite Dangerous Timeline for a chronological listing of events.

While the original Elite and Borderland: Elite 2 didn't have an in-game story, the 3rd Elite game, Frontier: First Encounters did take an in-game storyline centered effectually the Thargoids alien encounter that you could follow if you chose to practise so. The story wasn't explicitly told with traditional cutting-scenes, merely unfolded from a first person perspective with the assist of news events and respective missions. Elite: Dangerous continues with that style of storytelling and is set 45 years after the events of Borderland: Beginning Encounters, in the year 3300 and the Thargoids will make a return. It features more dynamic events, available from newsfeeds within the game or exterior, based on both developer injected, dynamic procedural stories , thespian-caused events and missions. The game will as well have more than 13 official volume tie-ins to tell different stories nearly Elite universe, with lots of places, events and people referenced in the game.

  • Elite Dangerous Timeline
  • Missions
  • Roleplaying
  • Fiction
  • Lore, Codex and GalNet
  • News Feeds
  • Trading
  • Factions and the Pilots Federation
  • Groundwork Simulation
  • Community Goals
  • Ranks with the Pilots Federation, Federal Navy and Majestic Navy
  • NPCs (non-playable characters)

In addition to this the Elite universe does have an extensive background history which is covered in many different sources, similar In the official novellas - The Dark Wheel from Aristocracy, Stories of Life on the Frontier Life On The Frontier and The Gazetteer from Frontier: Elite two, and Further Stories of Life on the Frontier from Frontier: First Encounters which can all be found in the following links [1] [2] [3] . In add-on to this there is also Fan Fiction.


Is there detailed ship management and avionics?

Yes, run across the following links:

  • Ship Harm
  • Heatsink Launcher
  • Sensors
  • Frame Shift Drive
  • Flying Assistance
  • Shield Generator, Shield Cell Banks
  • Send Canopy
  • Miner
  • Fuel

Will I be able to hire coiffure for my send?

Yeah, every bit with previous Elite games you will exist able to hire NPC crews and histrion crews for the larger multi-coiffure ships in future updates.


Can I rent wingmen?

You can rent NPC crew who can airplane pilot your send and send launched fighters hire wingmen and escorts, simply yous won't exist able to own them. They take a percent of your profits as payment for their services. Their loyalty will depend on their morality and faction connections, and so they volition exist able to beguile you lot, or only turn down to engage in certain criminal acts. You tin hire other players to bring together your wing.


Volition information technology be possible to manually land on planets?

Yes, just similar the previous two Elite games you will exist able to seamlessly freeform (transmission pitch/yaw/roll) enter and fly through entire 1:1 scale planets. Populated planets with Atmospheric Landings and living cities and wild fauna enabling actress-vehicular activities volition be added with major updates and expansions.

The scope for Elite is huge, then a sensible strategy is used to add to the game in stages.

Continue in mind that the game has been well planned and designed from the start with all these features in mind (it is not an afterthought) and Borderland Developments already has the engineering science for this.
  • Evolution Plan
  • Elite: Unsafe - Development Plan video
  • Newsletter virtually Landing on Planets, Send interiors and Walking around

Will landing and docking exist seamless in Aristocracy Dangerous?

Yes, simply like in all the previous Aristocracy games you are able to manually dock with space stations seamlessly. Time to come expansions volition likewise add the possibility to seamlessly freeform land on planets. Landing and docking will exist achievable either using auto pilot, or manually.

  • Docking
  • Planetary Landings
  • Atmospheric Landings
  • Development Plan

Volition gas giants exist realistically represented?

Yeah, there are gassy and cloudy gas giants.

Can I walk around the ship, planets and space stations?

The expansion Elite Dangerous: Odyssey added On Foot functionality, the ability for players to disembark from their ships and explore planetary surfaces, settlements, and station Concourses.

Information technology has always been a core vision of David Braben that the player is a person in a real futuristic setting, not but a ship. In 2016, Braben confirmed that Frontier Developments was working on walking near features: "Yes. We take ongoing work on planets, including atmospheres, planetary life, walking about and lots of other very exciting things for the hereafter."[13]

Some additional extra-vehicular activeness features envisioned past Frontier Developments in 2014 for future game expansions include walking around transport cockpit interiors, boarding and stealing other ships with Cipher-1000 FPS gainsay, conducting space walks to repair ships, and walk on unabridged 1:1 scale populated planets with NPCs in living cities and forests, and hunting wildlife such every bit "dinosaurs". As of 2022, these features are not confirmed to exist development and have not been announced for whatever planned updates or expansions.

  • Elite: Unsafe - Development Plan video
  • Development Plans
  • Newsletter almost Landing on Planets, Ship interiors and Walking effectually
  • Newsletter nearly Space suits, walking around ships and nada-One thousand FPS gainsay
  • The Fiercest Creature on Altair - An example of big-game hunting dinosaur-like wildlife in prior Aristocracy lore
  • Dev Diary about cockpits, avatars and HUD
  • The Future of Elite Dangerous

How big are planets and star systems?

Elite: Dangerous has a vast scientifically accurate ane:1 calibration, seamless Galaxy galaxy, based on scientific starting time principles current scientific data and theories. Stars and planets are accurately positioned relative to your view. Just like the last two Elite games the planets and stars are on a 1:1 scale realistically sized with vast distances between them. The detail in Elite ranges from the macroscopic to microscopic scale.

  • The Video Game That Maps the Galaxy : The New Yorker
  • Newsletter nigh getting rid of the skydome
  • About the benefits of using a custom engine to solve the 1:ane scale challenge
  • Star arrangement
  • Milky way Map
  • Milky way
  • Planets
  • Moons
  • Stars

Do planets rotate and orbit around stars?

Yeah, but like in the terminal two Elite games, Borderland: Elite two and Frontier: Offset Encounters (Elite 3), planets and moons orbits and rotates in 1:one calibration existent-time and tilt will affect their seasons. Full orbital periods are noticeable in-game.


Can I create my own character?

Yes, the actor can customize their commander via the Holo-Me interface, introduced in Elite Dangerous: Horizons. The actor's outfit, physical features, and gender can be changed using Holo-Me at any time.

Aristocracy Dangerous: Odyssey adds the ability to equip the player with three boosted types of Suits that are specialized for different activities, as well as Handheld Weapons for On Foot combat.


Are there conflicting lifeforms?

Alien life is common in Elite Unsafe, but sentient alien life is rare.

There are many species and sub-species of not-sentient alien life that tin can be encountered both in space and on terrestrial worlds. These lifeforms are typically analogous to plants, fungi, or micro-organisms. Note that some of these species can merely be seen On Human foot, which requires owning Elite Dangerous: Odyssey. A number of non-sentient species are also indirectly present in the game in the form of sure Rare Bolt that tin can be traded at ports.

The simply known sentient species are humans, Thargoids, and Guardians. Currently, merely Thargoid ships and other biomechanical constructs can be encountered, and these are frequently hostile. The Guardians went extinct millions of years agone, but their ruins and relics can nevertheless be establish across the galaxy.


How many ships are flyable by players in Elite Dangerous?

There are 36 flyable ships and vi flyable ship launched fighters, and there are plans for more than ships with major updates. Both new, modified, and improved models from the previous Elite games.


Can I own multiple ships?

Yes, there is no limit to the corporeality of ships you can own, but yous can only fly one at a time.

  • Ships
  • Shipyard

Tin can I own and command upper-case letter ships?

Players tin purchase a Fleet Carrier, a Capital Send with Landing Pads to conform smaller ships. Fleet Carriers cannot exist piloted directly by the player, but can be jumped almost anywhere in the galaxy provided they are supplied with Tritium fuel. Players can also install a variety of optional services for other players to utilise. Owning a Fleet Carrier requires beingness able to pay a weekly upkeep fee of credits, otherwise the vessel will be decommissioned. Fleet Carriers tin can be customized with different paintjobs and layouts.

Other large-calibration ships exist, such every bit Megaships, Farragut-Course Battle Cruisers, and Majestic-Class Interdictors, merely these are restricted to NPC ownership. In the launch livestream for Aristocracy Unsafe: Horizons update ii.3, a viewer asked "any chance of playing capital ships in the future?", David Braben answered: "it's on the listing, but a long way downwardly it, considering there's a lot of gameplay to make it work. The issue is what we call the deviation between direct command and executive control. Where rather than flight by the seat of your pants you're giving orders to a giant ship. Because you lot can't await information technology to change course very rapidly and that sort of thing. Then it's certainly a long-term possibility, only it'south long-term."[14]


Can I build an empire and own space stations and fleets?

You will be able to own small inflatable asteroid stations as depicted here as function of an update, just you can't fully ain large stations, build empires or own fleets, since that would change the nature of the game. However, David Braben stated that they will add together this type of functionality to some degree in the futurity.

Question: "Will it exist possible to ain a fleet of ships, staffed by NPCs and given orders to follow so that they merchandise or scout or mine ore etc?" David Braben answered: "With time we will add together this sort of functionality to some degree, simply we don't want it to be the be all, end all of the game."[15]

The third expansion Aristocracy Dangerous: Beyond planned to add Fleet Carriers in Q4 2018, but this feature has been delayed to a futurity update. Fleet Carriers will be very large capital ships that will serve as mobile bases. They will be purchasable by Squadrons, which are like player-managed guilds.

For example, why would you pilot space ships yourself, when the most efficient style to make money and progress in a game is to sit dorsum in an role and mitt out commands? Information technology's also problematic from a lore and immersion standpoint, since the game is simulating realistic societies, social structures and fourth dimension scales, so edifice an empire would involve a lot of resources and politics that only big nations can afford and would stretch over months or years, even building a large infinite station can accept a month or more.

Then every bit an Elite federation pilot, you will initially only be able to assist in building empires and large space stations through Community Goals, by taking missions to transport resource and defend them, but you lot are too low on the social ladder (non of import enough) to be able to command or own these kind of things. When they add together this type of features to "some degree" information technology would demand to strike a balance between realism and gameplay.

That said, you lot will be able to hire NPC wingmen and escorts and give them simple commands, but you lot won't be able to own or remote control them directly.

  • Development Plans

Why are the ships simpler in pattern compared to other games?

Because Elite: Dangerous is prepare in a realistic galaxy where in that location is no anti-gravity or gravity generators. Atmospheric capable ships are engineered to be symmetrical and aerodynamically streamlined, therefore they carry their weapons inboard within a bay to be able to believably skim, enter and freeform (manual pitch/yaw/roll) fly through planet atmospheres at hypersonic speeds. Many ships are based on the iconic wireframe designs of the original Elite.

The ships in Elite: Dangerous accept airlocks, proper mass distribution with no off-centre main thrusters and separate tessellated cargo holds.
However, just like the ships in the previous Elite games, there will be a lot of diverseness in designs with each manufacturer having its ain unique style, which can customized into numerous configurations.
  • Ships

Can I utilise other vehicles?

Bated from standard ships, players can also directly control Surface Recon Vehicles (SRVs) and Ship-Launched Fighters (SLFs), both of which were added in Elite Unsafe: Horizons.


Can I make Cinematic Videos?

Yes, the Camera Suite is a fully functional third-person photographic camera suite. It lets players accept sophisticated screenshots, make cinematic videos and fly ships in third person. It succeeds the quondam Debug Camera and is part of update 2.3 The Commanders. In the revamped version you can movement around much quicker and further away from your ship. There's a UI fable of shortcuts which can exist hidden, and information technology features a zoom slider. Y'all can lock the camera to your ship and are able to command the ship in a third-person perspective. The camera can ignore rotation and so it has the same orientation.


How practise I play Elite Dangerous?

Please check the Pilots Guide on this wiki. It is designed to help a new or experienced pilot get the almost out of their ships.

It is besides recommended that new pilots check out the following guides:

  • Elite: Unsafe Airplane pilot Training Tutorials
  • Aristocracy Dangerous: Horizons Training Guides
  • Official quickstart manual
  • Official comprehensive manual
  • EXO Pilot's Manual
  • The Guide for Almost Everything
  • Forger'southward "Aristocracy Pilots Guide"
  • Technophebe'due south "Harmless' Guide to the Galaxy"

Why is yaw and then deadening?

There is an inherent flaw with the premise of close combat space flight, leading to countless turreting and circle-strafing especially in PVP multiplayer, due to the lack of terrain features in mid space, compound that with the fact that Elite besides features lightspeed pulse and beam lasers making this issue even more apparent. A fly-by-wire layer is applied on tiptop of the Newtonian physics and information technology limits the yaw speed.

Elite: Dangerous deals with this by limiting the yaw rate and enforce an optimum corner speed by way of thruster placement and limits in the flight control reckoner, forcing to roll and so pitch to get the near efficient turn charge per unit (less efficient, but most comfortable for a human being pilot), in addition there is a G-LOC system, a preliminary version tin can be seen here.


Are in that location Newtonian physics?

Yep, the flying model of Elite Dangerous has Newtonian physics with a fly-past-wire layer practical over the top to make the combat experience visceral and seat-of-the-pants, rather than Frontier'south jousting at huge distances.

While this time the forces are fed to a proper rigid body, (and so rotation is properly taken into business relationship) instead of a unproblematic point mass (where only linear dynamics matters), the wing-by-wire system (flight control calculator) in Elite: Dangerous constrains the ship'due south angular and linear velocity relative to a common reference frame during regular local flying, to induce interesting tactical dogfights at shut range and this flight assist tin exist partially disabled to exist able to sideslip more freely. Also unlike the last two Elite games, only the Super-Prowl mode (Work In Progress) takes planet interaction into account (subject area to change).

Hither some quotes from the creator David Braben:

"David Braben I think in many respects it's more comparable to Frontier in terms of the mode the galaxy works, that sort of thing. But in terms of the fashion you fly it's much closer to Elite. Nosotros're going to have Newtonian physics. But the style that we use the fly-by-wire layer over the top of makes the combat experience actually visceral and seat-of-the-pants, rather than [as in Frontier] jousting at huge distances"[iv]

"David Braben Most of the 'roughshod realism' of Borderland will proceed. The real galaxy and so on. For the combat model we are doing more than wing-by-wire than in Frontier, simply this is to amend the experience of the game; the realism is still at that place. Don't forget there was fly-by-wire in Borderland besides."[5]

So there is a fly-by-wire organisation that keeps the send within flight parameters, with a flight assist mode that is on by default, that helps you maintain your turns and dampen the athwart momentum when rolling, pitching and yawing past automatically calculating the thruster forces needed to stabilize the ship and reduce the skidding. Yous can plough flight assist off, so y'all volition have have to manually adapt the thruster forces to control the skidding and annul the athwart momentum, the fly-past-wire even so volition always be partially agile to proceed your ship constrained within the specified limits. Cargo mass will also affect the manoeuvrability of your transport.


Tin can I manually burn down thrusters in every direction?

Yep the game allows for full 6DOF movement.


Is Elite Unsafe an MMO?

Yep, Elite Unsafe is an MMO, but with the important improver, that you can choose if you desire to run into other players.

Players tin can cull between the following game modes: Solo (single role player), Private Group (only with friends and invited people) or Open Play (multiplayer, play with everyone). In open up play, you lot may meet any other player who is also in Open up, instancing and matching players occurs via a circuitous system. Players on different platforms cannot directly play with each other. However, every role player on every platform affects the same shared milky way, star systems, factions and the dynamic Background Simulation.

The game features a shared persistent galaxy, where macro effects and events such as economic system, society and war status etc. are recorded and shared across all the different platforms. So all players influence the same shared galaxy.

The are no multi-actor lobbies. The server transparently creates free roaming sessions (instances) when meeting other players and NPCs within that milky way based on a perception bubble around you, that is divers by your scanner/visual range. That means that those instances are not a fixed location in infinite equally in well-nigh other MMOs, just they dynamically move effectually.

The effects of those instances are then stored on the central milky way server and shared by everybody.

Because the game features very high speed twitch combat and very detailed harm models, this is the virtually reliable way to do information technology, too go along in listen at that place tin be many sessions within a star organization and those sessions tin dynamically movement effectually, also considering this game uses a one:1 scale Milky Way milky way, sessions will typically be spread out much farther abroad (although most of the activity will exist inside the core systems) and it wouldn't be immersion breaking every bit opposed to a space game in a smaller area.

  • How are players going to encounter each other in such a huge galaxy?
  • Squadrons
  • Wings
  • Insurance costs
  • Death

How does singleplayer work? Will I need an net connexion to play?

Yes, Aristocracy Unsafe requires an internet connection to play. The online galaxy of Elite Unsafe is a shared universe maintained by a central server. All of the meta data for the galaxy is shared betwixt players across all platforms. This includes the galaxy itself likewise as transient data like economies. The aim here is that a thespian's deportment will influence the evolution of the galaxy, without necessarily having to play multiplayer.

The other important aspect for the developers is that they can seed the galaxy with events, oftentimes these events volition be triggered past player actions. With a living breathing milky way players can discover new and interesting things long later they have started playing.


Does Aristocracy Dangerous have a monthly subscription fee?

No, Aristocracy Unsafe does not use a paid subscription model. Playing only requires a one-time buy of the Aristocracy Unsafe base game.

Cosmetic items and premium expansions such as Aristocracy Dangerous: Odyssey are sold separately.


Is Elite Dangerous Pay-To-Win?

Elite Dangerous is not pay-to-win. All ships, modules, ranks, permits, and credits must be earned in-game, and cannot be bought with real money.

All premium Livery items are entirely cosmetic and practice non affect a player's operation in gameplay.


What are the expansions?

Thus far, Elite Dangerous has received two paid expansions:

  • Elite Dangerous: Horizons (2015)
  • Elite Dangerous: Odyssey (2021)

Horizons also included the complimentary content season Elite Dangerous: Beyond.

On October 27, 2020, Horizons was converted into a free expansion and rolled into the base game, giving all players access to its content.

Odyssey is the latest expansion for the game and volition continue to receive updates for the foreseeable future.


What are the hereafter development plans?

Elite Dangerous has a truly huge telescopic and Frontier has aggressive development plans. During an interview at Lavecon 2015, Frontier stated to accept a clear intention of a 10-twelvemonth development plan. [16] This includes small free updates and paid major updates. Frontier uses an iterative approach which ways gradually build upon features to expand and better them. Cheque the Development Plans folio for an overview of existing and planned updates and expansions.


Does Aristocracy Unsafe support Virtual Reality Gaming?

Yes, Elite Dangerous is a groundbreaking championship for virtual reality gaming, because its one of the starting time major titles to offering full VR back up with an exceptionally immersive experience in an all-encompassing universe. It was the go to game for many VR headset demos before the devices were commercially available. From a technical standpoint, Elite Dangerous is ane of the PC'southward almost loftier-terminate VR titles, pushing fifty-fifty very powerful PCs to their limit.

Elite Unsafe is designed from the ground up to support Virtual Reality and 4K Ultra HD display technology. It has Cut-edge visual quality and operation enabled by Frontier's COBRA engine. It supports the latest displays at 4K resolution, and is built for the future with full 8K and 16K support. Information technology's uniform with Oculus Rift, SteamVR and Vive headsets.[17]


I encountered a disconnection mistake code while playing. What does it mean?

A list of mistake codes and their meanings tin be found on the error code page.


Differences with Other Space Games

What are differences between Elite Unsafe and Star Citizen?

The differences are predominantly in issues surrounding calibration, complexity of background simulations, adherence to recognized science of the universe and release schedule.

Heritage

Aristocracy Unsafe is the fourth simulation game in the legendary Aristocracy series dating back to 1984. The Elite series has a heritage that spans more than than xxx years since 1984. Aristocracy is the longest running space simulation series in history. This is verified past Guinness Globe Records.[i]

Star Denizen has some commonality with older games like Wing Commander / Privateer / Starlancer / Freelancer series dating back to 1990. Still, it's a new and split franchise. It's not a continuation of those previous games.

Release Schedule

Elite Unsafe was initially planned for release in March 2014, but was delayed and afterward released on December 16, 2014.

Star Citizen was crowdfunded in 2012 and initially planned for release in 2014, but it was delayed to 2016 and then delayed indefinitely. The scope of the game grew significantly. No new release date has been appear as of November 2017.

The initial full version of Elite Dangerous (v1.0) was released according to plan in Dec 2014.

Development

Evolution of Elite Unsafe began in 2012. A individual blastoff version was released to Kickstarter backers in December 2013, followed past a beta in May 2014. The game was officially released in December 2014, but was somewhat limited in terms of features. Notable features such equally Planetary Landings, Wings, Multicrew, Ship-Launched Fighters, Engineers and Holo-Me have been added by the post-launch Horizons expansion, and more updates are planned in the Across expansion.

Development of Star Citizen began in 2011. Development is post-obit a modular approach, and four modules, the Hangar Module, Arena Commander, Crusader, and Star Marine, take been released between August 2013 and December 2016 to Kickstarter backers and pre-orderers. While the game is playable in an alpha land as of Nov 2017, it volition not exist officially released until it is considered feature-complete.

Funding

Elite Dangerous relied initially on crowdfunding, raising £1,578,316 on Kickstarter. This was primarily to check if in that location was plenty interest to develop the game. The bodily upkeep for the initial release was a lot college. After the official launch of the game (version 1.0), farther evolution of the game has been funded through sales of the game, the Horizons season pass, cosmetic items on the Frontier Store, investors, likewise every bit sales of other games developed past Frontier Developments, such as Planet Coaster, LostWinds and upcoming games similar Jurassic World Development.

Star Citizen initially relied on crowdfunding on Kickstarter, raising $ii,134,374. Crowdfunding all the same remains the primary source of funding for the game, though the funding was instead moved to the official website of the game. The website allows players to both directly pledge money to the game through donations and through game packages, which contain the game, ships, hangars and in-game money. Star Denizen is the most crowdfunded product of all time, having raised over $180,000,000.

Story

Elite Dangerous has and Star Citizen volition have an on-going background story which will be influenced by the players and augmented with developer injected events. Aristocracy Unsafe takes place much further into the future (34th century). Equally such the applied science is more than avant-garde with a more than futuristic science fiction setting. The universe of Elite is generally grittier and more realistic in the sense that there are no articulate Hollywood style proficient and bad guys.

Star Citizen comes with a single-role player focused cinematic scripted campaign chosen Squadron 42 and is projected for full general episodic releases starting from belatedly 2018/early on 2019, followed by two DLC sequels in the hereafter

Ship Design and landing on planets

In Aristocracy Dangerous, the ships are relatively larger for their class, and atmospheric capable ones are modeled to be aerodynamically streamlined and symmetrical, and therefore conduct their weapons within a bay. This provides ships with hulls that are able to enter and freeform (manual pitch/yaw/roll) fly through planet atmospheres at hypersonic speeds. Capital ships are in the 2 km range

In Star Denizen the ships are less aerodynamically streamlined and carry their weapons outboard, some are asymmetrical. Players tin can own capital ships up to 480m in length, and can persistently capture & control ships up to ane.2KM in length The largest ship in the game is 3KM long

Landing on populated planets in Star Denizen will use virtually guided paths to signal you to a dedicated landing zone. Unpopulated planets, or planets with no landing zone, will let for freeform flying and unrestricted landing.

Methods of Travel

Aristocracy Dangerous has freeform (transmission pitch/yaw/roll) interplanetary fast travel; aka Super Cruise. Due to the realistic 1:1 scale galaxy with proper distances, it necessitates faster than light speeds, specifically upwardly to 2001 times the speed of light (2001c). These high speeds make travel times applied with very long range sensors and combat interaction. Players are able to seamlessly enter hyperspace to travel from anywhere in a organization to another star.

Star Citizen's interplanetary fast travel - Quantum Drive - allows for speeds up to 0.2c (20% the speed of calorie-free) beyond a solar organization. This limit is for realism reasons, every bit there is no lore explanation for radiation shielding beyond 0.25c. Due to this, distances between planets are scaled downward in order to make travel times practical. QDrive allows for freeform travel within a solar organisation, although only in a straight line. Travel between solar systems requires wormhole-like spring points (which will allow some interactivity) at fixed locations

Milky way

Elite Dangerous has a vast ane:1 calibration Milky way milky way based on existent scientific principles, current scientific data and theories. It's modeled on current galactic charts. Planets and moons will rotate and orbit in 1:i calibration existent-fourth dimension, therefore constantly changing a system's environment. As such Elite Dangerous is more hard science fiction than Star Citizen.

Star Denizen'south milky way has 120 star systems planned[18], and an unknown number of explorable, procedurally generated planets.[xix] However, the full version of SC one.0 volition launch with 5 to 10 systems.[20] Time is compressed to 2 hours for each day (ane:12 scale time).

Due to QDrive speed limits, distances between planets are scaled down to around one/10th scale. Gravity & Orbits will be simulated where practical.[21] The general scale is supposed to be ane:x of real life. So distances between stars and planets are as well scaled downward. Earth should be effectually 15 million km from the sun rather than 150 million.[22]

The electric current expectation based on CIG'due south statements is that planets and moons will exist ane:4 to 1:6 scale.[22]

Weapons

Elite Dangerous has lightspeed pulse and beam lasers on all ships fitted with energy weapons, forth with missiles, railguns, cannons, and other weapon types. Weapons are kept inside hardpoints when non in utilize and turreted weapons are remote-controlled from the cockpit/bridge when manually operated.

Star Citizen has a mix of slow-firing lasers (alike to Star Wars), missiles, gatling guns, railguns and ballistic weapons available. Weapons are exposed on the wings and fuselage of the ship and a crewmember needs to enter the turret to manually operate it.

Anti-Gravity

In Aristocracy Dangerous there is no anti-gravity or gravity generators, and then space stations are designed to rotate.

In Star Citizen, space stations and ships employ artificial gravity.

Flight and Combat Models

The flying model of Elite Dangerous has Newtonian physics with a wing-by-wire layer applied over the top to make the combat experience visceral and seat-of-the-pants, rather than Frontier's jousting at huge distances.[23]

There are major differences in how each game handles close combat flight (equally you can run across from this video). At that place is an inherent flaw with the premise of shut combat infinite flight, leading to endless turreting and circle-strafing especially in PVP multiplayer due to the lack of terrain features in mid space, compound that with the fact that Elite also features lightspeed pulse and beam lasers making this issue fifty-fifty more credible.

Aristocracy Unsafe deals with this past limiting the yaw charge per unit and enforce an optimum corner speed by way of thruster placement and limits in the flight control estimator, forcing to roll and and then pitch to get the near efficient plough rate, in addition there is a G-LOC system, a preliminary version can be seen here.

In Star Citizen ships can be pointed more intuitively in a mode alike to FPS, requiring a strong yaw. Information technology deals with turreting by having a Thousand-LOC system as seen hither. Star Citizen features a fully simulated IFCS , which models items such every bit thruster shunting, fault, and wiggle whilst translating pilot input to thruster/gyro activation on the ship.

Multiplayer

Multiplayer is handled with a grouping system in Elite Dangerous and a PVP-PVE slider which doesn't completely control engagements in Star Denizen. [sentence needs description]

Lawsuit

Star Citizen is embroiled in a major lawsuit with Crytek. On 12 December 2017, Crytek filed a lawsuit against the developers backside Star Citizen (Cloud Imperium Games and Roberts Space Industries). This lawsuit has the potential to disrupt evolution of SC. Crytek alleges that they breached the Game License Agreement on multiple points such as:[24]

1. Developing two games (Star Citizen and Squadron 42) with i license. Since both use the aforementioned lawmaking, that constitutes using the engine twice and represents a further alienation of contract.[24]

2. In December 2016, CIG and RSI said they were moving off of CryEngine 3 in favor of Amazon's Lumberyard production. But Crytek claims CIG and RSI'south own marketing materials, show lines of lawmaking on the screen that seem to indicate the games are running partially, on CryEngine 3.[24]

3. The lawsuit says CIG and RSI improperly removed the CryEngine logo when the game boots upward, and that the teams failed to properly disclose modifications to CryEngine 3 every bit part of their licensing agreement.[24]

Crytek is asking for straight damages, indirect damages and a permanent injunction to preclude CIG and RSI "from continuing to possess or employ the Copyrighted Work."[24]

Meanwhile, Elite Dangerous doesn't have any major lawsuit to engagement.

Accountability

People take wondered whether all the crowdfunded money actually went towards Star Citizen, because the developer Crowd Imperium Games' Foundry 42 UK has a loan with the National Westminister Depository financial institution PLC (Jan 2015).[25] They took some other loan from the bank Coutts on 15 June 2017.[26] [27] In that location is no accountability for backers to see how their money was spent and whether the crowdfunding data on the Star Citizen website is authentic.

Additional Links:

  • Star Citizen vs. Elite: Dangerous - Flight Model Comparing
  • Dev Diary near cockpits, avatars and HUD

What are differences between Elite Unsafe and EVE Online?

Elite Dangerous is pay once and play, therefore does not have a periodic subscription or free-to-play pick like EVE Online. Although Elite: Dangerous does offer paid "flavour passes" these behave more than like paid DLC and the more than traditional major expansion pack, in that not purchasing them does not prevent the base game from being played, whereas failure to pay for a periodic subscription prevents the base game from being played.

Multiplayer

Another major divergence is that in EVE everybody within a star system is in ane big instance and when there are too many people within it they irksome down the update rate of the game.

Aristocracy Dangerous features dynamically created free roaming multiplayer instances, based on perception bubble, that are decoupled from the star systems themselves (but you can too play solo).

Due to a lot less network traffic, this allows Elite Dangerous to accept twitch based activity instead of classic MMO click 'n' roll (where actual world updates are comparatively slow depending on server load and all attacks are calculated on servers using modified D&D system) which is used in EVE. That ways that Elite Dangerous combat is twitch skill based.

Sandbox Economy

An important difference is that EVE'southward economy is totally player driven - so to have ships and weapons in the game take to be manufactured by players themselves, by collecting resources and providing them to factories. Elite Unsafe uses an economic model that drives NPCs to simulate the flow of products, which too have all actor trades as input to the shared universe.

Gameplay

Another important difference is that EVE has a lot of empire building and RTS elements, while Elite is what information technology would be like to be a spacefarer in a milky way from a first person'southward perspective. PVP too has some differences.

Setting

The Aristocracy Unsafe galaxy is based on the existent Galaxy planets will rotate and orbit their stars, thus constantly changing a system's landscape and adding lot of depth - and information technology has around 400 billion star systems, equally opposed to EVE where the planets are static and don't motion. Additionally, EVE is not fix in the Galaxy Galaxy but in a star cluster named New Eden in an unknown role of the universe, far abroad from the Galaxy.

Controls

Elite Dangerous has freeform (manual pitch/yaw/whorl) interplanetary fast travel up to 2000 times the speed of light (2000C) and you are able to seamlessly enter from anywhere to another star. EVE on the other mitt has betoken & click travel and you must fly to a jump gate to enter some other star system.

A major feature that Elite Dangerous will have is freeform (transmission pitch/yaw/curl) atmospheric flight and seamless landing on planets and walking on living planets with cities and wildlife likewise known as Atmospheric Landings and Procedural Cities, as part of expansions.

References

  1. 1.0 1.1 https://twitter.com/gwr/status/611537566299463681?lang=en Guinness World Records, xviii Jun 2015
  2. https://world wide web.youtube.com/lookout?5=rOYhoFYIWmw
  3. https://blog.u.s.a..playstation.com/2017/05/16/elite-dangerous-touches-downwards-on-ps4-june-27/
  4. http://www.eurogamer.net/articles/2017-06-13-elite-dangerous-will-get-4k-patch-for-xbox-one-x-launch
  5. https://support.frontier.co.uk/kb/faq.php?id=74
  6. https://support.frontier.co.united kingdom of great britain and northern ireland/kb/faq.php?id=227
  7. https://www.elitedangerous.com/en/made-for-vr/
  8. https://back up.frontier.co.uk/kb/faq.php?id=85
  9. Respond From The Devs 15/ten/15 - ED Forums
  10. https://forums.frontier.co.u.k./showthread.php/424243-Of import-Mac-declaration
  11. http://8thdragonsquadron.com/wp-content/uploads/2016/eleven/BGS-Guide.pdf
  12. https://www.youtube.com/watch?v=rOYhoFYIWmw
  13. r/EliteDangerous: Inquire Him Anything: David Braben, co-creator of Elite, co-founder of the Raspberry Pi Foundation, and Frontier'south caput honcho
  14. Elite Dangerous 2.3 - The Commanders Release Livestream
  15. https://www.youtube.com/sentry?v=h-bEn2aLJ7U&t=0s
  16. https://forums.borderland.co.uk/showthread.php/165775-Lavecon-News
  17. https://www.elitedangerous.com/en/made-for-vr/
  18. https://robertsspaceindustries.com/starmap
  19. https://www.youtube.com/watch?v=69ck049Bg_I
  20. https://www.reddit.com/r/starcitizen/comments/6pplee/cigs_statement_on_510_systems_at_launch/
  21. https://www.reddit.com/r/starcitizen/comments/6j1tgh/how_big_is_star_citizens_persistent_universe/
  22. 22.0 22.1 https://www.reddit.com/r/starcitizen/comments/6aaysn/help_me_understand_planet_size_and_perspective/
  23. Elite: Dangerous will have 100 billion star systems, plus Thargoids — Braben reveals what's next
  24. 24.0 24.i 24.2 24.iii 24.4 https://www.polygon.com/2017/12/thirteen/16774244/crytek-star-citizen-cryengine-lawsuit
  25. https://beta.companieshouse.gov.britain/company/08703814/charges/G09qg6Mo3GrwjGkM3-Z0rwEQjMY
  26. https://beta.companieshouse.gov.uk/company/08703814/charges/AHMo7d0tVN50wGM-FC6tbyhYlss
  27. https://www.reddit.com/r/starcitizen_refunds/comments/69i5to/what_do_we_know_about_cigs_loans_or_investments/

Source: https://elite-dangerous.fandom.com/wiki/Elite_Dangerous_FAQ

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